![]() For example, if you use a kill move on an enemy that has hair on their head, the hair itself will be displayed in a buggy way when the head goes boom. More so, it is obvious that combat was standardized to suit a limited amount of enemy models. The pixel-shaded graphics are a nice addition, and quite common among anime games, however, the low-quality textures sometimes ruin the whole ensemble (look at the scars on Kenshiro's chest). Not impressive in the graphics department Thankfully, this is somewhat compensated when you get to see your enemies explode like balloons filled with spaghetti sauce. Not even the QTE-based finishing moves can fix this, since you cannot control which finishing moves Kenshiro uses, as choosing them seems purely based on the game's RNG system. This makes fights against a mob feel like a chore since, although easy, you can only take them out one by one. Punch your enemies into oblivionĬombat itself feels rather repetitive at times, especially when you have to face multiple enemies at once, since only later on in the game will you gain access to moves that hit multiple opponents at once. These come in the form of Kenshiro having frequent "flashbacks of past encounters", which themselves have to be played (and won, for the sake of the story's continuity). ![]() They may have realized this was too much though, which would explain the sometimes forceful inclusion of combat in times where they wouldn't be called for. If that doesn't get on your nerves, then the idea of Kenshiro being turned into a bonafide delivery boy will. To top it off, there are plenty of "go and retrieve item X" type quests, which are quite ridiculous, especially when the NPCs in question are so close to each other that you wonder why don' they go get their stuff themselves. This aspect is taken to such an extent that, if you're a fan of games from TellTale games, then you' won't mind the fact that you'll be staring at your screen without actually doing anything 3/4s of the time. The developers tried to emphasize the storytelling aspect of the game by making it a title that is mostly made up of cutscenes. This dramatic set of events, as well as the effects it has on society, morality and how we treat each other, are the focus of the story, with the occasional heartwarming moments. This scenario will come as extremely familiar to Fist of the North Star fans since it is the exact premise of the manga and anime. Resources are scarce, and the few survivors left have to fight for their lives day by day. The story is set in an alternate timeline Earth which was ravaged by nuclear war, and the oceans have dried off. It's a good thing that the game itself doesn't deal with gray areas at all since all the characters you meet are either lovable to the point where you'd give your life for them, or they are such despicable bastards that you can't wait to kill.uhm, discipline them. You can never get tired of hitting certain energy pressure points on the enemy's bodies, resulting in a visceral display of blood and gore as the foe falls turned into minced meat. Such is the case of Fist of the North Star, and Kenshiro's signature words "you are already dead."Ī franchise 30 years in the making, Fist of the North Star still manages to captivate audiences with the iconic Hokuto Shinken fighting style and the unique way it allows the users to dispatch their opponents. However, some series have taken this trope and nuanced it to such an extent that you may believe they are the ones that started this particular trend. Manga series and the anime which follow have always been well-known for the over-the-top display of gore, power and fighting skills that are otherwise absurdly impossible to achieve in real life.
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